23 August 2012

Review: Gunlord (Dreamcast)

After Last Hope and Fast Striker NG: DEV decided to develop a run 'n gun that smells both like Turrican and Metroid. And what a genre debut! After a short introduction sequence you are in the process of shooting just about everything out of existence - but if you are not careful, it becomes a short experience. For Gunlord, ladies, gentlemen and everything in between - do not play around.

That said, the game is obviously inspired by the Turrican series, but it often shines through that NG: DEV is a shoot 'em up developer at heart, and I say that not just because of the second stage which is a pure horizontal shoot 'em up experience, but because it is also played just like a shoot 'em up. Without meticulous memorization of stages, enemies and bosses - chances are minimal to get to the end and when the difficulty is turned up about halfway through the game, it becomes obvious that it is trial and error, where memorization is virtually the only way out. Add to that both colorful and frenetic shooting of enormous dimensions, and a scoreboard on the developers website and you have an incredibly intense run 'n gun that really is not ashamed of its roots.

The stages are nine in number, which may sound a bit short at first glance, but one should keep in mind that every stage has numerous secrets and places that are difficult to reach - which richly rewards the curious with many exciting weapons, extra lives, bombs and other goodies that makes the experience extra intense. However, none of these secrets is absolutely necessary to reach in order to advance in the game, which makes it different from for example Metroid. Along the stages there are plenty of containers that you can shoot to get different weapons from - and bombs and items to slightly fill up the health bar.

From start you are equipped with a spreadshot that outclasses many other default guns, the opportunity to roll around like a ball on the ground while laying out an unlimited number of grenades and what might be described as a laser whip - which can be rotated 360 degrees. Together, this is a really good foundation that make you feel like you are always in control to attack the enemy no matter how they choose to approach. And if you die, it is your own fault.

NG: DEV love their bosses. They are big, well drawn and entertaining. Many of them covers half the screen (or more!), which really feels just right in a game of this caliber. Each monster has a predetermined and rather monotonous pattern that the player would be well advised to remember, but some of them can unfortunately be quite simple when you rehearsed a good tactic - which makes you almost lose respect for some of the oppontents.

"this is absolutely a given purchase that really shows that the Dreamcast is still a console to be counted on"

Gunlord is region free and compatible with both the standard controller, the six button pad and the arcade stick and comes in different versions that vary in price depending on how committed you are. If you are not scared of a cranked up difficulty and at the same time are attracted by colorful pixels in 2D, this is absolutely a given purchase that really shows that the Dreamcast is still a console to be counted on.