03 October 2012

Review: God Hand (Playstation 2)

Released in 2006, just after Okami, God Hand makes Clover's last game. It is an action beat 'em up with a story as paper thin as... as... paper... Long ago a fallen angel named King Angra was defeated with a pair of divine arms called God Hands - which Gene, the game's main character, now owns one of. He gets entangled in a battle against four demons and their struggle for world domination and that is it. But it is not the story that makes this game interesting, it is the way it is being told. It is cheesy, it has bad jokes, weird creatures, embarrasing voice acting and the list goes on. Together with a pretty high difficulty this feels kind of awesome, actually.

I think it is refreshing to see games take risks, go all in and dare to think a bit crazy, but regrettably God Hand does not quite reach the same heights as other spaced out games like for example Deadly Premonition. In its own obscure Twin Peaks style of weird storytelling it really was one of the great games many gamers will overlook due to its first appearence - that it would be a bad game. On the contrary it is extremely well thought through and details that one would concider poorly executed is actually intended and carefully planned. I can not say the same for God Hand. Yes, the story, the characters and the general cheesyness is hilarious in all its stupidity, but the way Clover portraits the game gives me more of the feeling that occurs after a plump joke has been told in the wrong company. It is just way to tasteless, it even goes past "so tastless it is funny" and all the way back to just plain tasteless.

"It has a certain charm I can embrace even when making all these mistakes."

That said, I really love the gameplay. The arcade style of fighting is very addictive and I found myself wanting more and more. Which is the best attacks to string together in which situations? What attack works best for a particular boss? It almost feels a bit like Mega Man sometimes in that regard! It is on the other hand a bit annoying that the camera has such issues and the controls could be a lot better - these errors obviously hurt the overall score the gameplay would recieve on a scale - but I can not help myself. It has a certain charm I can embrace even when making all these mistakes. It does not, however, gain anything over time. After fifteen hours I feel pretty fed up with the game. In small doses it is a blast to just laugh and beat stuff up, but as a whole it becomes rather boring.