Back in 2005 I had a chipped Xbox. One of the games I burned onto a disc was the, then, newly released Charlie And The Chocolate Factory. I played it for fifteen minutes or so, wrote it off as yet another sub-par license game and went on with my life. A few weeks ago I had somewhat of a Charlie And The Chocolate Factory bonanza, where I re-watched all the three movies and started wondering if there was any games made related to the Wonka universe. Then I remembered this game and quickly bought a used copy for my PS2. It was time to re-evaluate it, 21 years later!The intro was pretty good, it definitely had that specific Wonka charm that we all know and love. But right off the bat I noticed the main narrator sounded sort of... off? I couldn't quite put my finger on why he was so hard to understand. The sound of his voice was just right, but sometimes full sentences went by without a single understandable word. I'm fairly certain he has some sort of speech impediment or otherwise having trouble pronouncing certain sounds in a row without making a mess of all the letters. It didn't improve over time either, most of his lines were impossible to understand through the entire game. But all the other voice actors talked properly and I suspect some of them were even the real actors from the movie, so you know. You win some, you lose some. All in all, despite the narrator being awful, the game did a very good job selling the illusion of a well put together and magical product. So the setting was more or less nailed, cool!
All the stages had charm, a distinct identity and - while very simply laid out - felt somewhat inspired. As a matter of fact I was pleasantly surprised as to how "okay" everything was, from stage layout to controls and missions. I thought to myself that this might be on par with Oogie's Revenge, if the slight jank (which had already presented itself in form of some weird hitboxes and awkward movements that didn't quite connect the way they were supposed to) didn't take over going forward.
"the jank did continue to be a nuisance"
Sadly though, a lot of the jank did continue to be a nuisance. The objectives were communicated through speech, not always accompanied by a text prompt. Fair enough. But the voices were sometimes lower in volume than the background music and various sound effects, so I now and then ended up not really knowing what I was supposed to do, because I simply couldn't hear it. And there's no way to have the objective repeat, and if it was accompanied by a text prompt, that too was nowhere to be found once it had disappeared from the screen. Thankfully I could change the volume on all things, SFX, background music, voices and so on, in the settings. The only caveat was that the cutscenes didn't allow for that (you know, where most of the talking happens...).
I used the hint system extensively. Presumably put in place to help younger players, pressing R2 makes grandpa Joe nudge the player in the right direction. And boy did I require nudging. I must have heard Joe's voice more than any other throughout the adventure. The hint system did not, however, give any clues as to where to find all the collectables that were spread out on each level. And even though this is a kids game, it was pretty tricky finding everything. At least before unlocking a certain ability, that instead made it trivial. I failed to complete the gathering objectives on the first couple of stages - which in turn made the game a bit harder since all the buffs and increased health etc were tied to completing those. That's a bit weird, don't you think? If the player does badly for some reason, going forward will be harder. Oh well. I managed to 100% many of the later stages so it evened out. And in all fairness I didn't really need the buffs anyway - the game was very easy once I understood what to do.
"the game was very easy once I understood what to do"
After micromanaging the Oompa-Loompa's (which was painful at times because PS2 pathfinding was never all that great) to help all the children in the same order as the movie for a few hours I got a short cutscene - that skipped most of the movie's ending and just called it a day after being shot out of the factory with the glass elevator. Oh, that's right, the elevator. After completing the game I got the chance to go back to certain stages and collect a few new things to unlock tidbits from the movie all gathered under a new menu item called "Bonus", but I didn't feel like spending more time with this game than I already had. It was admittedly much better than I'd thought, but it's still a movie license game with lots of jank. I'd recommend it to fans of Wonka in a heart beat, but not to people in general.
One of my first reviews on VGL, all the way back in august of 2012, was The Getaway. I claimed the game was a diamond in the rough, with some strengths (the general ideas and the voice acting) and a lot of weaknesses (the driving, the shooting, the ambiguity). Now, I've played the sequal - The Getaway: Black Monday. Did Team Soho learn from their mistakes in the first one? Is Black Monday even a full game or is it a mission pack? Read on and find out.
I initially struggled a bit to get into the game, every session felt like a newbie session (what's that, who're they, am I in the past or the future, was it Zanarkand I came from and Spira I'm in now, why should I care about any of these places or the characters in them, the main protagonist is a boring douche etc) so I tried to let go a bit of my strategy guide and just let the game show me the ropes organically. I immediately missed the Rod of Wisdom, an incredibly useful weapon for Yuna, so I went back to following the guide more or less to a T - and boy did I think I needed it. There were a lot of useful items hidden with NPC:s appearing on already visited places, who - with no hints or pointers - just casually gives them out after exhausting their dialogue a second time. I didn't want to hunt down every last single NPC and go through their oftentimes boring/useless dialogue multiple times "just to be sure" so I stuck with the strategy guide at every turn.
Several years ago, when it was common to have a chipped Xbox and some burnt discs, me and my girlfriend started playing Shaolin Monks and got to a point where it was evident it was a bad iso and we couldn't advance anymore. Some time later I bought the real deal with the intent of finally beating it. We gave it a try and for some reason we stopped pretty early on. Our memory of why differs so I'm going to go with mine: we got lost (we didn't pay any attention to what the characters were saying and therefore lost track of the objective) and subsequently bored. It would pass a good 10 years before I finally decided to go back to it and give it another try - this time alone. (I'm still together with my girlfriend though!)
October is upon us and I thought I'd play something with a bit of
Halloween flair. I chose Oogie's Revenge (yes, I'm going to call
it just that instead of the full title).
I've played this game a few times before. The first time was on a bad copy on an old Xbox. About four hours in I reached a mission that couldn't let me finish it due to a glitch most likely caused by a corrupt image of the disc. I later on bought the game legit (as one does) but I opted for the PS2 version since that was cheapest at the time. Me and my girlfriend then tried to beat it in co-op but it was just too hard for us. Eventually we gave up. This was at least 10 years ago, and thus I now felt ready to tackle it again. This time I had my mind set on beating it once and for all.
Originally a Taito arcade game, Alfa System's Castle Shikigami 2 found its way onto a couple of home consoles, the PS2 being one among them. With atrocious voice acting, pretty bad music and generally good gameplay it quickly gained a reputation for being a mixed bag. However, the PAL port of the game was treated differently and is by many concidered to be the worst version out there. I've played it for about a week now and my verdict is as follows.
I was heavily into survival horror games on my PS2. I loved the genre and played just about anything I could get my hands on. Eventually I picked Forbidden Siren up. It was supposed to take a whole new turn and bring stuff to the survival horror table that no one had ever seen before. To some extent they were right, but not in a good way. I actually ended up not playing any more survival horror games for quite a while after this. I recently gave it another go and here's what I think.
Ah, Manhunt. Now this is a game I hold close to my heart.
Here’s one of those ”this is why I got an Xbox”-games that I have never really beaten, but started so many times. I don’t really know why I haven’t played it all the way through because I remember I was utterly impressed with the graphics and the amount of fun stuff to do. Anyway, I’ve beaten it now. Here’s what I think. (Note: I’m skipping the explanation of the formula, if you’re reading this blog you probably already know about the franchise.)
The Bard’s Tale is a self-aware humorous action RPG with a witty brittish narrator and a randy main character that is only after ”coin and cleavage” as it were. Sounds like a simple concept, right? It is. It’s perhaps even a bit too simple.
Disclaimer: I haven’t seen the movie so I went in to this game without any expectations.
Oh, so Master Chief did talk after all? I thought he was a silent hero… Well, I never did care much for the Halo series. In fact, I only got half way on Halo and beat Halo 2 on a burned disc off of a chipped Xbox ”back in the day” and played the later installations of pure duty. Anyway, where was I going with this? Oh yeah, I played Halo. On my new original Xbox (I recieved a clear cased one as a gift from a friend recently). My old Xbox has been broken for many months now, hence the lack of Xbox content on this blog. Well, not anymore my friends. Let’s take a brief look at one of the most important FPS games in later years.
One of the earliest decisions I made in my PSP career was to pick up a copy of Motorstorm: Arctic Edge. I'd tried it before and was blown away at the graphics and pure quality of the game and the controls were spot on, so it was only a matter of time. Little did I know it'd take me several years before finally getting around to it. Let's just say I tripped over a deal I couldn't resist.
Resistance: Retribution takes place a few months after the events in the first game, Resistance: Fall of Man. We take on the role as a insufferable douchebag named James Grayson that are making exceptionally bad decisions based on the need to revenge his brothers' death and that he feels let down by the army and his country. When awaiting his execution (yeah, he eventually is sentenced to death) he gets a visit from this french woman named Raine Bouchard who gives him an opportunity to extract said revenge after all. And I guess this also is the seed to what can evolve into the road to redemption, if you will.
When I first purchased my Playstation 2 (I worked an entire summer to be able to afford it) I did it because I had heard of the new Grand Theft Auto and that it was in 3D. The thought alone was enough for me to work my butt off and come autumn I had enough to buy a console and a few games. I bought it second hand, so I did not get to choose which games came with it but I was happy as long as Grand Theft Auto 3 was part of the deal. Hiding among the other titles was this mysterious game called Silent Hill 2. I did not care to look closer at it and instead I invited some friends over and fired up GTA 3. We played it for an entire weekend and had a blast. When sunday came one of my friends stayed late to see what this Silent Hill 2 was all about, so we tried it out. Suddenly, the night was over. We played the game through the night and when the sun came up we were done. What. A. Ride.
Risk and reward. A concept often used in shoot 'em ups. But Psyvariar was one of the titles that brought it to a whole other level. This collection consisting of Psyvariar: Medium Unit and Psyvariar: Revision once upon a time paved the way for me in to loving this genre. Let me tell you about it.