Showing posts with label psp. Show all posts
Showing posts with label psp. Show all posts

26 April 2017

Review: Motorstorm: Arctic Edge (Playstation Portable)

One of the earliest decisions I made in my PSP career was to pick up a copy of Motorstorm: Arctic Edge. I'd tried it before and was blown away at the graphics and pure quality of the game and the controls were spot on, so it was only a matter of time. Little did I know it'd take me several years before finally getting around to it. Let's just say I tripped over a deal I couldn't resist.

I think most of you are familiar with the Motorstorm formula, so I'll only go over it really quick. It's a racing game with courses that affords different routes that all leads to the same goal. The route you'll want to take depends on which vehicle you're driving, since you often can choose between many different ones, such as rally cars, buggies, motorcycles, trucks and so forth. You are allowed to mess with your opponents and therefore motorcycles should absolutely avoid driving close to angry truck drivers and well you get the picture. It's chaotic fun.

"It looks like something that couldn't even be done on a PS2"

Even today the game holds up great. It looks like something that couldn't even be done on a PS2 and the controls are not cramped at all. Brake and gas on the triggers, boost and handbrake on the face buttons and the stick to go left and right. Nice. The problem this game have as of right now, for me, is that it's offline only. I have a chipped PSP (don't worry, I buy my games, I chipped it for other reasons) so online is out of the question. I doubt there are any games online for Motorstorm: Arctic Edge at this point anyway though. There are about 20 different tracks, many of which are pretty similar. And then you get to repeat these tracks in different variations for 100 challenges, during which you unlock goodies for the garage such as new vehicles and stuff to modify the appearances of said vehicles with. Some may argue that this extends the longevity of the game but I never found the tweaking to be the driving force (pun intended), for me it was the chaotic races and the chaotic races only. By the time I'm closing in on finishing up the pre-set challenges I'm pretty gosh darned fed up with the game. And now they give me pretty stuff to put on my motorcycle? Nah, too late guys. Too late.

"my conclusion in this matter is that it's a flawed function"

It's possible to play your own music in the game if you don't like the soundtrack (which I very much didn't). I followed the instructions as to how the mp3 files should be converted (max 256 kbps, 44.1Hz stereo) and put them in the correct folder (~/PSP/MUSIC/) and sure enough they appeared in the menu available for me to select and play, but as soon as the game started only one track was played and then no music would play at all. Not even the stock music. At all. I had to restart the PSP every time, and remove the mp3's if I wanted to get the soundtrack working again. I tried this with several different files back and forth and the results were identical every time. So, my conclusion in this matter is that it's a flawed function. At least with my hardware. So... back to the default crap music I went. And this didn't help the already monotone feeling of playing the same stages over and over again.

To sum things up, it was absolutely great the first hour or so, then it became stale very quickly and ended up being not even cleared all the way (I still have a few challenges left to do, but I just can't be bothered). It makes me wonder, if I'd bought it back in the day, at full price, would I be disappointed?

10 April 2017

Review: Resistance: Retribution (Playstation Portable)

Resistance: Retribution takes place a few months after the events in the first game, Resistance: Fall of Man. We take on the role as a insufferable douchebag named James Grayson that are making exceptionally bad decisions based on the need to revenge his brothers' death and that he feels let down by the army and his country. When awaiting his execution (yeah, he eventually is sentenced to death) he gets a visit from this french woman named Raine Bouchard who gives him an opportunity to extract said revenge after all. And I guess this also is the seed to what can evolve into the road to redemption, if you will.

"When I had fun I had really fun, and when I was bored or frustrated I was really bored and frustrated."

Making a third person shooter work well on the PSP isn't the easiest thing in the world concidering that there's only the one thumbstick but Bend Studios (yes, the guys who did Bubsy 3D, the two Uncharted games for Vita and the upcoming Days Gone) came as close as I think it'll get. The thumbstick is used to moving around and the face buttons are used to aim. Specific in game actions are triggered by the d-pad and the shooting is done with the shoulder buttons. Granted, using the face buttons as a way to aim is clonky at best, but they have also included a very generous aim assist that makes up for the lack of precision.

When I had fun I had really fun, and when I was bored or frustrated I was really bored and frustrated. It was never just "meh". Make of that what you want. The game is fairly short all things concidered, but still manages to feel a bit repetetive towards the ending hours though. The gameplay isn't changed up all that much and I obviously didn't care for the main protagonist as he was frustratingly cliché and the voice actor always talked like he needed to go to the bathroom. However the story in Resistance: Retribution is still adding a bit to the main storyline of Resistance and Parker (the voice in the cutscenes) is great as always. All in all it's a decent game to get for the PSP, especially since it's very cheap.

19 December 2015

Review: Tekken: Dark Resurrection (Playstation Portable)

Tekken is one of my all time favorite fighting series. Not because I believe it to be the best fighter out there, but because of nostalgia. I can not tell you how many hours I have spent in front of Tekken 2 with my friends. That game was my main reason for owning a Playstation 1 for the longest time. I have purchased every last game of the main series and when I got a Playstation Portable I immediately picked up Tekken: Dark Resurrection, which is the updated version of Tekken 5.

Wow. Just wow. It is not a handheld light version of Tekken, it is the real deal that just happens to be on a handheld system. It is every bit as fast paced, graphically beautiful and technically impressive. It truly feels like a top of the line PS2-Tekken title right in my hands and on the go. Very nice.

"The fighting system is completely intact, the loading times are very short and the game runs at buttery 60 frames per seconds."

Tekken: Dark Resurrection contains all the usual stuff such as Arcade mode, Story mode, Practice mode and Tekken Dojo in which the players could download "ghosts", meaning a fingerprint uploaded by other players. This meant you could have the CPU behave as real people. The rooster is not slimmed down either, we have all the characters from the arcade plus three extras bringing the total up to 35 characters to choose from. The fighting system is completely intact, the loading times are very short and the game runs at buttery 60 frames per seconds. There is not much else to say quite frankly, it is a solid Tekken game that every Playstation Portable owner (who likes fighters) should pick up.

14 December 2015

Review: LocoRoco 2 (Playstation Portable)

The LocoRoco is a species of round creatures living in peace on their planet far away somewhere in the universe. Together with their friends the Mui Mui they care for the planet's vegetation and make sure that everything is alive, colorful and pleasant. One day, of course, evil forces called Moja arrive to the planet and want to take over. The LocoRoco have no idea how to fight this new mysterious creature army and thus put their fate in our hands to play the role of the planet. Meaning we get to tilt the ground to the left and right using the shoulder buttons L and R. Pretty soon the army is defeated and the LocoRoco can continue their happy lives in peace. That was part one. Pretty soon a sequel was released, because LocoRoco was such a success that it even feels a bit like a defining title when it comes to the PSP library.

The Moja have regrouped from their defeat and they are now ready to once again try to take over theplanet where the LocoRoco live. This time they have learned a new song that let them suck the lifeforce out of things to effectively spread chaos. The basic controls are identical, but this time around there is also a few new things. Among other things the LocoRoco, which are more in number, can now swim under water. This opens up to completely new kinds of challenges. The player can visit the Mui Mui house through the main menu to build new rooms and craft all sorts of interiours for the little creatures to enjoy. Sometimes it is also neessary to defend the house against Moja attacks. LocoRoco 2 is just as difficult as the first one when it comes to collecting everything that can be found in the stages, so do not judge the game by its cover - players craving difficult challenges should have plenty to do if they aim for a 100% completion.

"LocoRoco 2 is undoubtedly one of the console's finest titles."

Initially I was a bit skeptical about playing the sequal as it seemed like "more of exactly the same" to me. But again, the saying "If it ain't broke don't fix it" proves to be true. With just the right amount of new innovations, coupled with familiar mechanics and even more of the adorable LocoRoco - who jump, roll, swim and sing - the game rolls straight into my heart. LocoRoco 2 is undoubtedly one of the console's finest titles.

19 November 2015

Review: Me & My Katamari (Playstation Portable)

Ever since I first played We Love Katamari on PS2 in co-op mode with a friend I have been in love with the universe that is Katamari. I have played most installments in the series and now the time was here for Me & My Katamari. It is exactly what you would expect from a Katamari game. For those not already familiar with the concept, imagine a sticky ball that you roll around to pick stuff up. That is it. And the more time you get to roll, the larger your ball, or Katamari, can grow. From picking up dice and paper clips all the way up to picking up entire islands the game never seize to be utter fun. And it is beautifully developed for the PSP format, it runs and looks great and sports a whole bunch of challenges to overcome, cousins to collect and secret presents to open.

"refreshingly whimsical, funny, pretty, cute, engaging, addicting and inspiring .../... the King's never ending talk gets old fast"

Since it is such a regular Katamari experience (I mean this in the nicest way possible) it comes with the same old pros and cons as they all kind of do. The pros are that it is refreshingly whimsical, funny, pretty, cute, engaging, addicting and inspiring. The cons are that the King's never ending talk gets old fast and if you try to play more than an hour at any given time you can get pretty bored to be honest. The game is, even though it is extremely imaginative, a bit repetetive. There is only so much you can do with the concept "roll a ball" I guess. But it is more than enough. It is not a miniature Katamari experience for a handheld system specifically, but a full fledged Katamari game with everything intact. If you love the Katamari games you will love this. I know I did.

11 November 2015

Review: Killzone: Liberation (Playstation Portable)

What could go wrong? It is Guerilla themselves that made this PSP title. It must be great. So I thought, jumping in to Killzone: Liberation. And at first I felt it. It was a good game, I had fun. And then... things fell apart.

It is a top down (well, slightly isometric) third person shooter that tells a main story from different factions viewpoints. It sports an offline multiplayer mode, it has lots of details and interesting areas to explore and it can be quite challenging, especially if you play it on the harder difficulties. But that's pretty much where the good things end. Then we come to the controls. The controls aren't very good, particularly not in situations where you and your opponent are on different height levels. The aim assist is a complete joke. I would even argue it borders on totally broken. I died so many times due to the aim assist freaking out that I was ready to just give up on the game at times. I stuck with it though, but only to say I beat it. When it was over I quickly put it back on the shelf and moved on.

"I stuck with it though, but only to say I beat it."

So, what is my final verdict on this game? From the above we can deduct that I think it is forgettable. Further on I would say that Guerilla do not completely understand third person games in the same way as they do first person games. If you have a PSP and love the Killzone universe I would say it is worth picking up at a cheap price, but there are much better games in the genre on the PSP. For example Resistance: Retribution. Or even the GTA games.

10 November 2015

Article: How the PSP became my most neglected console

When Sony first anounced that they were going to do a handheld gaming device I immediately throught "yeah, good luck with that", since Nintendo was completely dominating that market since forever. Do not get me wrong, I am no fanboy, if anything I prefer variety and since Sony had proven themselves capable of great things with the PS1 and PS2 I saw no reason as to why they would not make a great handheld. The problem is how the market is today. I just did not think they would be able to gain footing at all in times when Nintendo had completely ruled the handheld world with the Game Boy Advance SP and also had this new shiny thing called the Nintendo DS coming up. And to some extent I was right, the DS outsold the PSP with... well, let us just say there was never any fair competition. But this article is not about the DS. It is about the Playstation Portable, and why it became my most neglected console that I own. To understand my situation we are going to look both at the systems pros and cons from a general viewpoint and then from my personal one. Let us start right away.


The general pros

Graphics
First of all, the graphics. The PSP was capable of running impressive games for the time, it was almost like having a portable PS2. Miles ahead of the Nintendo DS.

Quality
Huge and impressive display together with great design and a bit of weight to it gave the console a very premium feeling.

Multimedia
Then there was the fact that you could play movies and music on it, even though no one ever did. So I guess this last point is fairly mute when I think about it.


The general cons

Battery life
The graphical powers together with the huge display meant that battery time was taking a big hit. Many of us ended up playing the PSP only at home plugged into the mains so we did not have to worry about the battery running out in the middle of a gaming session.

Loading times
Since the games come on discs there are plenty of loading times around. Something that does not really go too well with a handheld system. It should be quick to fire up, play a bit and then shut down in a second.

The memory card
The memory cards that were compatible with the PSP was not cheap. It was not as extremely bad as with the Vita, but it was much more expensive than getting an SD-card for the DS.


My personal pros

Great exclusives
The PSP had two incredibly good God of War-games (Chains of Olympus and Ghost of Sparta). It had a Little Big Planet of its own. It had LocoRoco 1 and 2. Two of the best puzzle games I have ever played (Lumines 1 and 2), Me & My Katamari, the Patapon-games, and of course the most terrifying survival horror game I know of: Silent Hill Origins. It also had that Castlevania game with Rondo of Blood and Symphony of the Night as hidden bonuses. The list just goes on and on. So many great exclusives that I really wanted to play.
Many of these games found their way onto the PS2 at a later date, I know, but they were exclusives from the beginning.

Pretty format on the media (UMD)
I recently heard a few people complain about the UMD discs. That they were too sensitive and drove the price of the console up way too high. Well. I love small discs. I loved them on Gamecube, I loved them in my minidisc player and I loved them in my PSP. I love to put UMD:s into my console, take them out, sort them... Mmm...


My personal cons

"Too" premium
The big pretty screen felt a bit too fancy to just be knocked around in the backpack. It was a similar feeling to getting my first smartphone and hesitating to just pop it down my pocket.

RPG's is not my thing
Although I absolutely can enjoy an RPG it is not my main interest in gaming. And the PSP had RPG's as one of its main strong points. The system was overflowing with great RPG's that made everyone go crazy - except me.

The analog stick
While the PSP actually had an analog stick I always wanted to avoid it, even in 3D-based games. Because my thumb would hurt if I played for more than half an hour, since my hands are pretty big and my thumb had to knuckle down in a very awkward angle to use the analog stick. It rested much more comfortably on the d-pad.


So, here we come to the conclusion as to why the PSP is my most neglected console. It is the most regrettable combination of "too premium" and the poor battery life. For some reason it always was out of battery when I wanted to play, so it always had to be hooked up to the mains. And I never took it anywhere since it felt too expensive to risk dropping it. And when I was home, ready to play, I figured "why not just play a regular game on one of my many stationary consoles instead?". So it just sat there, in my bedroom, hooked up always charging but never on. And then stores stopped carrying the games and people moved on.

It is a shame really, but it is also never too late to give it some attention. I am actually playing it right now, I am in the middle of Killzone: Liberation. What I think of that game? Read my upcoming review and find out!

07 December 2012

Article: I like Playstation Portable (Playstation Portable)

Playstation Portable is a console that get beat up a lot. It's diminished and ignored. I want to give it a hug and say; it is okay, I think you are fun. I will not sell you.

The number one argument towards PSP is that there is not any games, that the library only consists of collections of already released games and "bad versions". I do not really understand why this image has been so widely accepted, I mean sure - there is not very much to find for the one with certain special interests, but I would not take it as far as saying there is not any games. If we take a look at my own collection and/or games I have personally played and enjoyed, we have Castlevania: The Dracula X Chronicles, Echoshift, Every Extend Extra, God of War: Chains of Olympus, God of War: Ghost of Sparta, Little Big Planet, LocoRoco 1 and 2, Lumines 1 and 2, Me & My Katamari, Motorstorm: Arctic Edge, N+, Patapon 1, 2 and 3, Prinny: Can I really be the hero?, Rock Band Unplugged, Silent Hill Origins and SSX On Tour. There we have more games than I like on for example Genesis.

There is further on many more or less strong brands that made it onto the PSP, on top of the ones I have already mentioned. We have Ace Combat, Ape Escape, Assassin's Creed, BlazBlue, Bomberman, Burnout, Bust-A-Move, Call of Duty, Colin McRae, Command & Conquer, Crash Bandicoot, Crazy Taxi, Dante's Inferno, Darius, FIFA, Final Fantasy, Flow, Gradius, Gran Turismo, Grand Theft Auto, Guilty Gear, Killzone, King of Fighters, LEGO, Madden, Manhunt, Medal of Honor, Metal Gear Solid, Mortal Kombat, NBA, Outrun, Pac-Man, Prince of Persia, Pro Evolution Soccer, R-Type, Rainbow Islands, Ratchet & Clank, Resistance, Soul Calibur, Space Invaders, Spider-Man, Star Wars, Street Fighter, Super Monkey Ball, Tekken, Test Drive, Theme Park/Hospital, Tiger Woods, Tony Hawk, Tomb Raider, Transformers, Twisted Metal, Viewtiful Joe, Virtua Tennis, Wipeout and X-Men. Say what you will about many of the ones mentioned in this list, but there are games.

Despite this many gamers laugh and go "PSP does not have any games" and buys a 3DS.

25 August 2012

Review: Silent Hill Origins (Playstation Portable)

Travis Grady is a truck driver of trucker cap standard, who one night decides to take a shortcut through Silent Hill. After a brief dialog over a distorted radio you see him blazing through the rain - when a small girl falls out in the street in front of him. Travis steps on the brake and goes out in the dark to investigate. The girl runs away and Travis follows her until he realizes the fog he has been seeing is not really fog - it is smoke. He arrives to a house in flames and to his shock he hears a child screaming somewhere inside, so he naturally decides to run inside and save the girl. After a heroic effort he makes it out with the badly burnt girl and faints from the smoke. When he regain consciousness he is in Silent Hill.


There is many details all around that confirms a lot of the fans theories of the Silent Hill history and therefore it is a good idea to have played at least Silent Hill 1 before going after this. Since I do not want to spoil these long sought after revelations and confirmations I leave all hints out to instead concentrate on the feeling of being in Silent Hill again. Because of the fact that it is not Team Silent but Climax who made this game I naturally was pretty sceptical and did not expect a true Silent Hill experience. I was wrong! They have gotten most of the things just right, the atmosphere is as dense and pressing as the other parts of the series and the sounds are equally frightening. Visually it is familiar, but yet fresh and very good looking. I have not played that many PSP games but I have a hard time believing there is many games out there this appealing. The grainy graphics fits the theme perfectly and it makes the experience genuine.

"all in all it really is the scariest game I've seen and heard in portable form"

But the camera has problems displaying what you want to see. Many times, the camera is deliberately ill-positioned to increase the tension, but in this particular game there are many occasions when it is not at all more exciting, just ridiculous. Having to go in to a room filled with monsters and go halfway through the party before the camera allows one to see anything at all is not particularly funny at all. The button that centers the camera directly behind Travis only works if you have at least two feet to move freely behind him. The controls are a bit clumsy, something you definitely think about when you have to be economical with health drinks and other things that were just about everywhere in the other parts of the series, and sometimes you become incredibly frustrated if many enemies attack at the same time because it usually results in something resembles a turn-based RPG. Hit, get hit, hit, get hit, take health drink, hit. But yeah, if you handle it perfectly and time your attacks just right you escape unharmed most of the times.

The soundtrack is as usual very fitting, with sorts of hell staring up the player together with more musical pieces that contribute to the atmosphere in a eerie way. Of course you should play the game with headphones, especially considering that the sounds are extremely important in Silent Hill - this is even recommended in a warning screen before the game starts. Headphones on, all the lights off!

Around five hours from the time I woke up in Silent Hill it was over - in spite the fact that I had been searching every corner and opening every door. The experience is in other words a little too short and there is not much of a replay value because the plot already is disclosured. If you do not want to try the unlockable stuff (which you get depending on how well you did), that is. But all in all it really is the scariest game I've seen and heard in portable form, it is like a little dream. A little wonderful nightmare.