First off, I want to point out that this never found its way into my collection as a young gamer so there will be no nostalgic values hidden in the background. This is quite frankly something I regret, I would like to say I played it way back because that would have been a good thing. The sense of speed in this game is extremely good, so good in fact that it can compete with the rest of the bunch of kart racers from that time. I thought I was in for a fan service game with nothing more than a tired clone of a core - but then again it is Naughty Dog we are dealing with here.
It looks great, it runs smooth as butter, the action is solid, it gets really challenging in the later stages and there is plenty of fun stuff to do apart from just playing through the so called "adventure mode". There is also an arcade mode, VS/battle, time trials, challenges and the list goes on.
There is eight different characters from the Crash Bandicoot universe to choose from right off the bat and you navigate between the levels through hub worlds. This makes for a perfect opportunity to try out the controls and practice on moves you recently got explained to you.
"My only gripe with this game is the bosses."
My only gripe with this game is the bosses. In the end of each hub world you get to compete with a boss one on one - with the boss laying out traps and exploding stuff like there was no tomorrow. This might sound like a reasonable decision for a "boss fight" - but maybe not all of them. It is the same thing throughout the whole game, which effectively takes away any sense of surprise or excitement about the bosses.
Other than that, it is a competent kart racer with a lot of speed, action and fun. I would recommend it to anyone that likes the Mario Kart-games.
Oh, by the way. CRT made me regret not buying Crash Bandicoot 2 and 3 (I only played the first one and The Wrath of Cortex) so these are now on my "to buy"-list. When they are purchased and finished they will surely be reviewed as well.
When I play this game I feel overwhelmed, helpless, clueless, bored and lost. I can not for the life of me understand the ratings it got at the time (mostly eights and nines out of ten). The world is ugly, uninteresting and very lifeless. The vehicles have no feeling in them what so ever, all the missions are "go there, capture that person" which keeps my motivation at an all time low. On the cover I can read "go anywhere, blow up anything", but as soon as I got myself seated in a tank I discovered that I could not even run down a tree. Or a bush. Or a two feet fence. There just is no speed, no fluid gameplay and no clear oversight. I worked my ass off the first couple of sessions to become friends with the Chinese faction, and then I had to do work for someone else and then everyone hated me again. The very few vehicles I meet out on the road mostly want to kill me, and seems to be endlessly spawned once you had enough and try to take them down.
When I first heard of Far Cry: Instincts, I thought it was Far Cry "but for Xbox". Oh boy was I wrong! It has a storyline of its own, new abillities, a lot of extra material and a complete and versatile level editor. A lot of bang for the buck, so to speak.
Get Eternal Darkness they said. A teriffic horror game for the Gamecube they promised. Well, I can not resist a good horror game since it is one of my all time favourite genres - and so I purchased Eternal Darkness a few years ago. But I did not really got around to playing it until just recently.
Big Red One is a spin off on Call of Duty 2, exclusive for the home consoles. Instead of the regular mish mash of storyline telling it focuses on one single company, namely Big Red One. Is it Call of Duty? Yes it is. Is the gameplay intact? Yes it is. Is it one of those generic World War II-shooters? Yes it is.